Tuesday, 6 November 2007

Second Life

Internet-based virtual world since 2003. Users, called "Residents", interact with each other through motional avatars. Residents can explore, meet other Residents, socialise, participate in individual and group activities, create and trade items (virtual property) and services from one another.

Before June 6, 2006, all Residents were required to verify their identities by providing Linden Lab with a valid credit card or PayPal account number, or by responding to a text message. After that date, it became possible to create an account with only an e-mail address; even standard verification methods such as e-mail reply verification are not used. Access to Teen Second Life still requires credit card details.



See article about 'worries for values' in previous blog.

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